Beat The Streets - New York City Wrestling

Week 7 | Practice 13

Wrestler's Mark: In Position To Score
Today's Key Characteristic: Self-Control & Delaying gratification

 

Activity Time

(running)

Activity

Type
Vocabulary
Method

Key Concepts / Notes

Video

Discuss the concept of  “Self-Control & Delaying gratification –  resist temptation for a small immediate reward in order to receive a larger reward later.”

5

(:05)

Warm Up

GAME 
HOP TAKE
 

Each student starts holding one leg and hopping on the other. Once the whistle blows the goal is to hop and push or maneuver someone out of the circle or in a manner in which they let go of their held leg to regain their balance. If you are pushed out of the circle or if you let go of your leg so that both feet hit, you are out.

42. Game Hop Tag 42. Game Hop Tag

10

(:10)

Warm Up

GAME
MAT TAG
 
Wrestlers lay on the mat in pairs. One person STANDING is the TAGGER and another STANDING is the person being chased. If the person being chased lays on the mat next to a pair they are SAFE and now the person on the opposite end of the threesome is the one being chased and must stand up and run for safety. If the TAGGER tags the person being chased, that person then becomes the TAGGER, and the former TAGGER must now run for safety.

 

5

(:15)

Review

BREAKDOWN, TIGHTWAIST CHOP
OWN PACE
 
GOAL – Break opponent flat to mat
Keys to tight waist chop:
1) Bump hips off whistle
2) OFF Knees
3) Tight Waist
4) Chop opponents arm
5) Drive with legs / knee up butt
6) Look for HALF NELSON 
 

20. Tight Waist Chop 20. Tight Waist Chop

10

(:25)

Game

GOHST IN THE GRAVEYARD
 

Wrestlers on hands and knees on one end of the mat.
“Ghost” on hands and knees in the middle of the mat (graveyard).
On the Coaches whistle wrestlers must get from one end of the graveyard, past the “Ghost” to the other end of the graveyard. 
The goal of the Ghost is to catch a wrestler and Tight Waist Chop Breakdown him / her, after which time he/she becomes an additional ghost. 
Last wrestler to get turned into a Ghost wins. 
 

 

10

(:35)

Live

WRESTLING
Round Robin
4 sets x:45 
 
Start each period in Referee’s Position
 
Rotation = Top to bottom to out to top (person on bottom sits out after first period, person that was sitting out comes in on top, and person that was on top moves to bottom position.
 

 

5

(:40)

Water

   

10

(:50)

Intro

INSIDE STEP (double) ATTACK and OUTSIDE (Single)
Own Pace
 
Up to this point in the season you’ve been working on just inside step or just outside step. GOAL = students can move from inside step (double) to outside step (single). 
 
Have students do a single to a finish, then a double to a finish. 
 
Single = Step outside / Head Inside,  Double = step inside / Head outside
 

 

10

(1:00)

Game

FREEZE TAG
Freeze Tag
 
To unfreeze a teammate a wrestler needs to perform  both a good double AND  a good single
 

5

(1:05)

Drill

DOUBLE LEG / SINGLE LEG
THREE PACE
30/20/10
 
Three pace drill – students will do a double, then a single, then back to a double etc.
 
FOCUS = students stay in stance and don’t switch lead leg for smooth transition from double to single. 

5

(1:10)

Water

   

10

(1:20)

Live

WRESTLING
Matches (2)
3 x 1:00
 
Regular matches. 
 
Each student will wrestle two full matches 
 
 

5

(1:25)

Drill

STANCE & MOTION
NO partner
4 x :35
 
GOAL = Wrestlers stays in a good stance the  entire period 
NOTE = After sprawl, verbal cues to CIRCLE back to feet, not just stand up. 
1) Have wrestlers get in a good stance
2) On the whistle they move (MOTION) in their stance
3) Every five to ten seconds yell “shot”  or “sprawl” and the wrestlers does the attack step/ sprawl, back to good stance
4) Include Double Leg Attack Step, Sprawl,  Single Leg, and Fake  
 
31. Stance and Motion 31. Stance and Motion

5

(1:30)

Wrestler's Mark